//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2001_Monza"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="ZAKSPEED"

HDVehicle=1988_Zakspeed.hdv
Graphics=1988_Generic_F1.gen
GenString=MB10ZBRA                  // Used to generate MTS names in *.gen file
Sounds=f1sounds.sfx
HeadPhysics=headphysics.ini         // Affects driver eyepoint only
Eyepoint=(0.000, 0.8265, 0.2170)      // Driver eyepoint (cockpit view only)
CameraTarget=(0.000, 0.8265, 0.2170)  // Base target for all other views (swingman, TV cockpit, tracksides, etc.)

Number=10
Team="Zakspeed"
Driver="Bernd Schneider"
Description="1988 Zakspeed"
Engine="Zakspeed"
Manufacturer="Zakspeed"
Classes="FormulaOne, OpenWheel, 1988"

FullTeamName="Zakspeed"
TeamFounded=1985
TeamHeadquarters="Woking, England"
TeamStarts=25
TeamPoles=0
TeamWins=0
TeamWorldChampionships=0


